![]() Sent on a critical mission by the Galactic Federation, Samus traverses numerous environments, each of startlingly disparate and aesthetically magnificient design, gaining new abilities and opening up the world more and more. Series devotees will be relieved to know that the bulk of the game consists of the nonlinear exploration format established in the original Metroid and first exemplified by Super Metroid. Nintendo and its developers have managed to do this no fewer than three groundbreaking times with its various franchises, but Metroid occupies a unique place in the company's pantheon, with its solitary, almost melancholic old-school sci-fi aesthetic and enigmatic but rich world. ![]() The original Metroid Prime set a new high bar for exploration-based, atmospheric first person shooters-or first person adventures, as its developers often remind us-while simultaneously reinterpreting the gameplay of its predecessors in a 3D context. What it can and does do-and, with a couple notable exceptions, what its immediate predecessor perhaps failed to do as much as it should have-is deliver what we now expect from Prime, but then shake things up and ask, "Ah, but did you expect this?" Inevitably, Prime 3 cannot impart upon us the same brain-crushing sense of wonder that the unexpected Prime did at the time of its release such is the nature of this type of sequel. Never before have we seen a Metroid game with a larger variety of gameplay, a greater sense of inhabiting the iconic power suit of bounty huntress Samus Aran, or a fuller context for the universe in which Samus fights. Prime's first (and last) outing on Wii is indicative of a developer that has refined and honed its craftsmanship and design sense, even after its debut effort quickly became one of the most respected games of all time. Metroid Prime 3: Corruption is the stunning culmination of Retro Studios' legendary series.
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